Jason Scott just dumped the ZIL source code for every infocom game on github. Clone it before Activision's lawyers wake up. And now we see how long it takes for the internet to produce a compiler for a language that's been dead for 30+ years from a cache of production grade source code for said language. We've had compiled z-machine files, but never the original ZIL. github.com/historicalsource


@xarph The internet seems well ahead of things here... check out ZILF (bitbucket.org/jmcgrew/zilf/wik) and the promising comments below this blog post (blog.zarfhome.com/2019/04/all-)

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